// Writing & Analysis

Case Studies

Level design breakdowns — analyzing how games guide players through space, pacing, and encounter design.

Uncharted 4 Combat Encounter
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Combat Breakdown Uncharted 4

Uncharted 4 Combat Encounter Breakdown

A detailed breakdown of how Naughty Dog designs combat encounters in Uncharted 4 — analyzing enemy placement, cover systems, and how the environment shapes player decision-making.

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Control NSC Power Plant
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Level Breakdown Control

Level Breakdown — Control's Directorial Override

Hub-and-Spoke Pacing and Valves in the NSC Power Plant. An analysis of how Remedy uses spatial structure and flow control to guide players through a complex non-linear level.

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Dishonored Edge of the World
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Level Breakdown Dishonored

How Dishonored's Edge of the World Supports Predator Play

By placing frequent LOS breaks and re-entry loops, Arkane creates a level that rewards stealth mastery and gives the player constant tactical options.

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